How Roll Play Lead Works
“…leadership [is] an activity, not…a set of personality characteristics. And the activity of leadership [is] defined as the mobilization of the resources of a people…to make progress on the difficult problems it faces.”
Learning to mobilize the resources within ourselves and one another is one of the many areas humans never run out of opportunities to grow into.
As facilitators of play, we find that play directly and indirectly encourages the familiarity and further mastery of the following, (not nearly exhaustive list of), skills that teens can use to navigate social and personal challenges:
- Communication skills
- Critical thinking and problem solving
- Building frustration capacity
- Comfort zone expansion
To help teens develop these skills, RPL, takes them into the realm of Dungeons & Dragons where they will be submerged into the fantasy world of role-playing where they get to don the mantle of a powerful, spell-casting wizard, or a sneaky, sticky-fingered rogue.
This game is collaborative, which means that the team is working towards an end-goal, either succeeding as a group or failing as a group. They learn how to work together, communicate, and support one another through play!
The inherently immersive quality of the games makes every moment leading up to the end as exciting as the dramatic, and often hilarious, conclusions.
During this, we get to see the players ‘bleed’ some of their real life issues into those their character faces, allowing their powerful avatars a chance to explore cause and effect in a realm insulated from the reality in which the players might be struggling.
Through discussion, sharing, and intentional game play RPL helps the players understand their own reactions in the world and how it translates, meeting the players where they are at in their development.